🌌 New Worlds - Game Brainstorming

🎮 Game Concept

Genre: Extraction Shooter
Core Idea: Players enter a persistent world that lasts 24 hours, competing and extracting resources/items.
Player Count: Up to 30 players at a time — 10 groups of 3, 15 groups of 2, or 30 solo players.
Dynamic Entry: When a player or team leaves (extracts or is eliminated), a new team replaces them, keeping the world active and competitive.
Corruption: As players kill and destroy, the world becomes increasingly corrupted as resources are drained from the planet.
World Cycle: At the 24-hour mark, the world implodes and a new one is generated.

🌍 Setting

Universe/World: Procedurally generated worlds that exist for 24 hours each. Each world is unique and becomes more corrupted as players interact destructively.

⚔️ Gameplay

Player Goals: Survive, gather resources, extract valuable loot, adapt to increasing world corruption, escape before the world implodes.
Progression: Player progression is persistent across worlds, but each world resets every 24 hours. Corruption affects gameplay, making it harder as time passes.

🧑‍🚀 Story & Characters

Main Storyline: Players are prisoners aboard PLANETFALL's ship, PFV ASSET-0, forced to participate in resource extraction missions for PLANETFALL DEEP CORE OPERATIONS (DCO). Each new world is a target for consumption, and players are dropped onto the planet to loot, fight, and survive. The world is patrolled by PLANETFALL ships and security units.

🎨 Art & Audio Style

Visual Style: Gritty, evolving environments that visually reflect corruption. Each world starts vibrant and decays over time.
Music & Sound: Tense, atmospheric music that intensifies as corruption increases. Distorted sound effects in corrupted areas.

🧠 Inspirations

Escape from Tarkov, Arc Raiders, The Cycle: Frontier, Hunt: Showdown, Risk of Rain, S.T.A.L.K.E.R.

💡 Additional Ideas

🔧 Loot & Crafting System