🎮 Game Concept
Genre: Extraction Shooter
Core Idea: Players enter a persistent world that lasts 24 hours, competing and extracting resources/items.
Player Count: Up to 30 players at a time — 10 groups of 3, 15 groups of 2, or 30 solo players.
Dynamic Entry: When a player or team leaves (extracts or is eliminated), a new team replaces them, keeping the world active and competitive.
Corruption: As players kill and destroy, the world becomes increasingly corrupted as resources are drained from the planet.
World Cycle: At the 24-hour mark, the world implodes and a new one is generated.
🌍 Setting
Universe/World: Procedurally generated worlds that exist for 24 hours each. Each world is unique and becomes more corrupted as players interact destructively.
- 🚁 Extraction Points
- 💎 Resource-rich Zones
- ☣️ Corrupted Areas
- 🛡️ Safe Zones
- ⚡ Dynamic Event Sites
⚔️ Gameplay
- Extraction shooter gameplay (loot, shoot, extract)
- World corruption system
- Limited-time world lifecycle
- PvPvE encounters
- Resource gathering
- Dynamic events
Player Goals: Survive, gather resources, extract valuable loot, adapt to increasing world corruption, escape before the world implodes.
Progression: Player progression is persistent across worlds, but each world resets every 24 hours. Corruption affects gameplay, making it harder as time passes.
🧑🚀 Story & Characters
Main Storyline: Players are prisoners aboard PLANETFALL's ship, PFV ASSET-0, forced to participate in resource extraction missions for PLANETFALL DEEP CORE OPERATIONS (DCO). Each new world is a target for consumption, and players are dropped onto the planet to loot, fight, and survive. The world is patrolled by PLANETFALL ships and security units.
- Player Avatars: Prisoners/Assets forced to extract resources
- PLANETFALL DEEP CORE OPERATIONS (DCO): Corporate/military group controlling the ships and operations
- PFV ASSET-0: Main vessel transporting prisoners/assets
- PF–SENTRY-07: Patrol and defense unit
- PF–WARDEN-3A: Overseer/enforcer unit
- PF–BREACHER-12: Assault/breach unit
- PF–ANCHOR-01: Heavy support/landing unit
- Additional PLANETFALL ships and units with unique roles and threats
- Rival explorers and mysterious entities tied to the corruption
🎨 Art & Audio Style
Visual Style: Gritty, evolving environments that visually reflect corruption. Each world starts vibrant and decays over time.
Music & Sound: Tense, atmospheric music that intensifies as corruption increases. Distorted sound effects in corrupted areas.
🧠 Inspirations
Escape from Tarkov, Arc Raiders, The Cycle: Frontier, Hunt: Showdown, Risk of Rain, S.T.A.L.K.E.R.
💡 Additional Ideas
- 🏆 Leaderboards for most successful extractions per world
- 🎲 Unique world modifiers for each 24-hour cycle
- 🌪️ Environmental hazards that increase with corruption
- 📜 Lore fragments hidden in each world, only accessible as corruption rises
- 🎨 Cosmetic rewards for surviving until the world implodes