Arizona-based 3D artist. Vehicles, sci-fi, props, and everything in between — built obsessively from the ground up over 2,000+ hours in Blender.
A self-taught Blender artist based in Arizona with 2,000+ hours across vehicles, sci-fi machinery, architecture, and everyday props.
Every model starts with a reference and ends with obsession — from the door hinge to the exhaust tip. Hard-surface modeling is the specialty; detail is the standard.
Open to commissions, collaborations, and game-ready asset work.